
Guides
Graphics settings: what each option really changes
Shadows, anti-aliasing, render scale. Where to cut first when a game runs heavy.

Indies
Die, start over and still want one more run. The design behind indie gaming's most stubborn genre.
2 min read
What makes a game work, and how to play better.

Shadows, anti-aliasing, render scale. Where to cut first when a game runs heavy.

Proximity voice chat, defined roles and the friend who disappears down the dark hallway.
The people writing here also make games. Behind the scenes, tools and our own projects.

Scenes, nodes and signals: the three concepts that unlock Godot.

Taskbar, 3D house and invasions. The decisions behind Glims.

