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Dev diary: a pet that lives on your desktop

What it is like to design a game that shares the screen with your work instead of demanding the whole screen.

By MATHEUZERA Editorial TeamPublished on 1 min read

Cat lying on a desk next to a laptop

Most games demand full attention. Glims was born from the opposite idea: a game that stays with you while you do something else. The glims walk along the taskbar, live in a 3D house you decorate and spring into action when called.

The challenge of not getting in the way

A desktop pet has to be light and discreet. If it slows the computer down or covers the wrong window, it becomes a nuisance. Much of the work is invisible: measuring resource use, keeping the game window from stealing focus and making sure everything works at different resolutions.

Two rhythms of play

  • The calm rhythm: the glim lives, walks around, looks after the house and gathers gold on its own.
  • The intense rhythm: when you call, it defends the screen from an invasion or dives into a twenty-floor dungeon.

The fun is in switching between the two. The game respects your time and offers action when you have a few free minutes.

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